Clayground - Flow, Form, Create
Clayground
Flow, Form, Create
Clayground is a personal project I’ve been developing for over 5 years to keep up with Qt’s evolution while building small simulation and game apps. It’s a Qt-based toolset that combines C++, JavaScript, and QML in a sandbox environment with live-reloading.
Qt already provides a solid foundation for cross-platform development. Clayground adds specialized tools, components, and APIs that make building small interactive apps even easier - though it’s not designed to compete with full-featured game engines like Godot or Unity. The trade-off is intentional: optimized for rapid prototyping and small to medium projects on desktop, iOS, and web (via WebAssembly), not for large-scale game production.

Why Clayground?
- Instant Feedback — See code changes applied immediately without restarting
- Modular Design — Mix and match components to build your game
- Full Control — Use high-level APIs or dive into C++/Qt when needed
- Cross-Platform — Deploy to desktop, mobile, and web
Features
Quick Start
# Clone and build
git clone --recursive https://github.com/mistergc/clayground.git
cd clayground
cmake -B build && cmake --build build
# Run the sandbox
./build/bin/claydojo --sbx examples/void/Sandbox.qml
Press Ctrl+G in the app window to see available shortcuts.